![]() Nobody explaining why in detailed scientific terms?Ĭonsole programming is extremely complex. Long story short, make your system developer friendly because raw power don't always mean better looking titles. Some are quick to label MGS2 the Dreamcast killer but I don't know, I preferred Shenmue II's ambitious & busy looking streets with a bunch of unique NPC's than MGS2's boring bird's eye view small corridors filled with guard clones.Īgain I think Dreamcast was a developer's dream whilst PS2 was more powerful in terms of raw specs much like the GameCube & Xbox. Say what you want about the Dreamcast but up until Sega pulled the plug the Dreamcast was more than holding it's own visually, I remember games like DOA looking worse on PS2 compared to Dreamcast. That's just how I tend to remember those 2 consoles when it's mentioned. Now before everyone gets too excited, that's NOT exactly what they actually are. The GameCube on the other hand was less powerful yet tweaked to perfection so in the right hands it could hold it's own against Xbox games.Īs for the PS2 & Dreamcast this one is a bit more of personal taste but this is how I remember the two systems.ĭevelopers complaining it was a pain to work withĪlways had the worst looking versions of games The Xbox was overall the most obvious powerful system of the lot, it was basically a PC at the time made into a console. You were a winner regardless of your console. Plus, honorable mention to GT4 and TT that somehow managed to run at (fake) 1080i, minus a slight screen jumping bug at the beginning of the race. ![]() Surprisingly too, PS2 was the console with the most 60 fps games thanks to its ginormous library. Games like ZOE2 and Black really showed off the PS2 trump card. Best looking games on this platform was the Splinter Cell series (especially CT), Stranger's Wrath, Fable, Deadly Shadows, EFBB, Doom 3, Half-Life 2 (was a mess, but at least it ran on it), Far Cry, KOTOR, Wreckless and RSC series. Every time a multiplat came out, it was better 19 times out of 20 on Xbox. 720p output on quite a few games, 480p on a truckload of games, programmable shaders, yadda yadda. Xbox : Well, it really was the king of them. Got beaten by RSC2 which also ran at 60fps while keeping its polys count. ![]() One or the other I think had the record for most polys per second, beating even the mighty RSC on Xbox (which had more polys on screen, but ran at 30fps instead of 60fps like Rogue Squadron games). Honorable mention for GC : Rogue Leader, Rebel Strike. It's the obvious Xbox > GC > PS2, but every console had its moment graphically speaking. ![]()
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